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33 lines
942 B
C#
33 lines
942 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
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/// </summary>
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public abstract class SliderPiece : HitObjectPiece
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{
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protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
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protected SliderPiece(Slider slider)
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: base(slider)
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{
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this.slider = slider;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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PathBindable.BindTo(slider.PathBindable);
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}
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}
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}
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