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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow_ConflictResolution.cs
2023-10-13 12:06:25 +02:00

79 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class KeyBindingRow : IHasPopover
{
private KeyBindingConflictInfo? pendingKeyBindingConflict;
public Popover GetPopover()
{
Debug.Assert(pendingKeyBindingConflict != null);
return new KeyBindingConflictPopover(pendingKeyBindingConflict)
{
BindingConflictResolved = () => BindingUpdated?.Invoke(this, new KeyBindingUpdatedEventArgs(bindingConflictResolved: true, canAdvanceToNextBinding: false))
};
}
private void showBindingConflictPopover(KeyBindingConflictInfo conflictInfo)
{
pendingKeyBindingConflict = conflictInfo;
this.ShowPopover();
}
/// <summary>
/// Contains information about the key binding conflict to be resolved.
/// </summary>
public class KeyBindingConflictInfo
{
public ConflictingKeyBinding Existing { get; }
public ConflictingKeyBinding New { get; }
/// <summary>
/// Contains information about the key binding conflict to be resolved.
/// </summary>
public KeyBindingConflictInfo(ConflictingKeyBinding existingBinding, ConflictingKeyBinding newBinding)
{
Existing = existingBinding;
New = newBinding;
}
}
public class ConflictingKeyBinding
{
public Guid ID { get; }
public object Action { get; }
public KeyCombination CombinationWhenChosen { get; }
public KeyCombination CombinationWhenNotChosen { get; }
public ConflictingKeyBinding(Guid id, object action, KeyCombination combinationWhenChosen, KeyCombination combinationWhenNotChosen)
{
ID = id;
Action = action;
CombinationWhenChosen = combinationWhenChosen;
CombinationWhenNotChosen = combinationWhenNotChosen;
}
}
public class KeyBindingUpdatedEventArgs
{
public bool BindingConflictResolved { get; }
public bool CanAdvanceToNextBinding { get; }
public KeyBindingUpdatedEventArgs(bool bindingConflictResolved, bool canAdvanceToNextBinding)
{
BindingConflictResolved = bindingConflictResolved;
CanAdvanceToNextBinding = canAdvanceToNextBinding;
}
}
}
}