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osu-lazer/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2019-02-21 19:05:52 +09:00

29 lines
958 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI.Scrolling
{
/// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract class ScrollingPlayfield : Playfield
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Direction.BindTo(scrollingInfo.Direction);
}
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
}
}