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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor, IApplicableFailOverride
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{
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public override string Name => "Sudden Death";
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public override string Acronym => "SD";
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public override IconUsage Icon => OsuIcon.ModSuddendeath;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Miss and fail.";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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public bool AllowFail => true;
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public bool RestartOnFail => true;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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scoreProcessor.FailConditions += FailCondition;
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo;
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}
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}
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