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osu-lazer/osu.Game/Screens/Edit/Timing/RowAttribute.cs
2019-10-28 16:20:54 +09:00

61 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing
{
public class RowAttribute : CompositeDrawable, IHasTooltip
{
private readonly string header;
private readonly Func<string> content;
public RowAttribute(string header, Func<string> content)
{
this.header = header;
this.content = content;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.X;
Height = 20;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Yellow,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Padding = new MarginPadding(2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
Text = header,
Colour = colours.Gray3
},
};
}
public string TooltipText => content();
}
}