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osu-lazer/osu.Game.Tournament/Screens/Editors/Components/TournamentClearAllDialog.cs

47 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class TournamentClearAllDialog : DangerousActionDialog
{
public TournamentClearAllDialog(IList storage)
{
HeaderText = @"Confirm clear all?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = storage.Clear;
}
// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// // See the LICENCE file in the repository root for full licence text.
//
// using osu.Framework.Graphics.Containers;
// using osu.Framework.Graphics.Sprites;
// using osu.Game.Overlays.Dialog;
// using osu.Game.Tournament.Screens.Ladder.Components;
//
// namespace osu.Game.Tournament.Screens.Editors.Components
// {
// public partial class LadderResetTeamsDialog : DangerousActionDialog
// {
// public LadderResetTeamsDialog(Container<DrawableTournamentMatch> matchesContainer)
// {
// HeaderText = @"Confirm reset teams?";
// Icon = FontAwesome.Solid.Undo;
// DangerousAction = () =>
// {
// foreach (var p in matchesContainer)
// p.Match.Reset();
// };
// }
// }
// }
}
}