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osu-lazer/osu.Game/Online/Multiplayer
Dean Herbert e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
..
IMultiplayerClient.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerLoungeServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerRoomServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerClient.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoom.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomSettings.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerUserState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
StatefulMultiplayerClient.cs Rename variable to make more sense 2020-12-29 14:27:35 +09:00