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e37d415c6f
They will not only contract if the user chooses to have them contract (new setting in the `View` menu) or if the game isn't wide enough to allow full interaction with the playfield while they are expanded. Addressess https://github.com/ppy/osu/discussions/28970. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
BeatmapVerifierContext.cs | ||
ComposerDistanceSnapProvider.cs | ||
DrawableEditorRulesetWrapper.cs | ||
EditorTimestampParser.cs | ||
EditorToolboxGroup.cs | ||
ExpandableButton.cs | ||
ExpandingToolboxContainer.cs | ||
HitObjectComposer.cs | ||
HitObjectCompositionToolButton.cs | ||
HitObjectPlacementBlueprint.cs | ||
HitObjectSelectionBlueprint.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IDistanceSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
PlacementBlueprint.cs | ||
ScrollingHitObjectComposer.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
SnapType.cs |