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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class GlowPiece : Container
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{
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private readonly Sprite layer;
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public GlowPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new[]
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{
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layer = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.5f
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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layer.Texture = textures.Get(@"Play/osu/ring-glow");
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}
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}
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} |