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8c5d99ab21
Three bindables are left which don't have this overriden due to them already not having a value-only constructor and not supporting `GetBoundCopy()` properly: - `BeatmapDifficultyCache.BindableStarDifficulty`. - `TotalScoreBindable` - `TotalScoreStringBindable` I could add support for them by passing the required data to them, as they seem to be able to have that shared, but I'm hesitant to support something which was already broken and never used, not sure.
134 lines
4.2 KiB
C#
134 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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public class DifficultyBindable : Bindable<float?>
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{
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/// <summary>
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/// Whether the extended limits should be applied to this bindable.
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/// </summary>
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public readonly BindableBool ExtendedLimits = new BindableBool();
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/// <summary>
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/// An internal numeric bindable to hold and propagate min/max/precision.
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/// The value of this bindable should not be set.
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/// </summary>
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internal readonly BindableFloat CurrentNumber = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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};
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/// <summary>
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/// A function that can extract the current value of this setting from a beatmap difficulty for display purposes.
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/// </summary>
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public Func<BeatmapDifficulty, float> ReadCurrentFromDifficulty;
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public float Precision
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{
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set => CurrentNumber.Precision = value;
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}
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public float MinValue
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{
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set => CurrentNumber.MinValue = value;
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}
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private float maxValue;
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public float MaxValue
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{
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set
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{
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if (value == maxValue)
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return;
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maxValue = value;
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updateMaxValue();
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}
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}
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private float? extendedMaxValue;
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/// <summary>
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/// The maximum value to be used when extended limits are applied.
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/// </summary>
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public float? ExtendedMaxValue
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{
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set
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{
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if (value == extendedMaxValue)
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return;
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extendedMaxValue = value;
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updateMaxValue();
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}
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}
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public DifficultyBindable()
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: this(null)
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{
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}
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public DifficultyBindable(float? defaultValue = null)
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: base(defaultValue)
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{
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ExtendedLimits.BindValueChanged(_ => updateMaxValue());
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}
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public override float? Value
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{
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get => base.Value;
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set
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{
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// Ensure that in the case serialisation runs in the wrong order (and limit extensions aren't applied yet) the deserialised value is still propagated.
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if (value != null)
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CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, value.Value);
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base.Value = value;
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}
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}
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private void updateMaxValue()
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{
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CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
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}
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public override void BindTo(Bindable<float?> them)
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{
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if (!(them is DifficultyBindable otherDifficultyBindable))
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throw new InvalidOperationException($"Cannot bind to a non-{nameof(DifficultyBindable)}.");
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ReadCurrentFromDifficulty = otherDifficultyBindable.ReadCurrentFromDifficulty;
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// the following max value copies are only safe as long as these values are effectively constants.
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MaxValue = otherDifficultyBindable.maxValue;
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ExtendedMaxValue = otherDifficultyBindable.extendedMaxValue;
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ExtendedLimits.BindTarget = otherDifficultyBindable.ExtendedLimits;
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// the actual values need to be copied after the max value constraints.
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CurrentNumber.BindTarget = otherDifficultyBindable.CurrentNumber;
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base.BindTo(them);
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}
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public override void UnbindFrom(IUnbindable them)
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{
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if (!(them is DifficultyBindable otherDifficultyBindable))
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throw new InvalidOperationException($"Cannot unbind from a non-{nameof(DifficultyBindable)}.");
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base.UnbindFrom(them);
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CurrentNumber.UnbindFrom(otherDifficultyBindable.CurrentNumber);
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ExtendedLimits.UnbindFrom(otherDifficultyBindable.ExtendedLimits);
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}
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protected override Bindable<float?> CreateInstance() => new DifficultyBindable();
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}
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}
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