mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 11:22:55 +08:00
87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
[TestFixture]
|
|
public class TestCaseSongProgress : OsuTestCase
|
|
{
|
|
private readonly SongProgress progress;
|
|
private readonly TestSongProgressGraph graph;
|
|
|
|
private readonly StopwatchClock clock;
|
|
|
|
public TestCaseSongProgress()
|
|
{
|
|
clock = new StopwatchClock(true);
|
|
|
|
Add(progress = new SongProgress
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AudioClock = new StopwatchClock(true),
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
});
|
|
|
|
Add(graph = new TestSongProgressGraph
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 200,
|
|
Anchor = Anchor.TopLeft,
|
|
Origin = Anchor.TopLeft,
|
|
});
|
|
|
|
AddWaitStep(5);
|
|
AddAssert("ensure not created", () => graph.CreationCount == 0);
|
|
|
|
AddStep("display values", displayNewValues);
|
|
AddWaitStep(5);
|
|
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
|
|
|
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
|
AddWaitStep(5);
|
|
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
|
|
|
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
|
AddWaitStep(5);
|
|
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
|
AddRepeatStep("New Values", displayNewValues, 5);
|
|
|
|
AddWaitStep(5);
|
|
AddAssert("ensure debounced", () => graph.CreationCount == 2);
|
|
}
|
|
|
|
private void displayNewValues()
|
|
{
|
|
List<HitObject> objects = new List<HitObject>();
|
|
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
|
|
objects.Add(new HitObject { StartTime = i });
|
|
|
|
progress.Objects = objects;
|
|
graph.Objects = objects;
|
|
|
|
progress.AudioClock = clock;
|
|
progress.OnSeek = pos => clock.Seek(pos);
|
|
}
|
|
|
|
private class TestSongProgressGraph : SongProgressGraph
|
|
{
|
|
public int CreationCount { get; private set; }
|
|
|
|
protected override void RecreateGraph()
|
|
{
|
|
base.RecreateGraph();
|
|
CreationCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|