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osu-lazer/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
2022-06-17 16:37:17 +09:00

34 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose
{
[Cached]
public interface IPlacementHandler
{
/// <summary>
/// Notifies that a placement has begun.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
void BeginPlacement(HitObject hitObject);
/// <summary>
/// Notifies that a placement has finished.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
/// <param name="commit">Whether the object should be committed.</param>
void EndPlacement(HitObject hitObject, bool commit);
/// <summary>
/// Deletes a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
void Delete(HitObject hitObject);
}
}