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121 lines
5.2 KiB
C#
121 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace osu.Game.Rulesets.Objects.Pooling
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{
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/// <summary>
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/// Manages a mapping between <see cref="HitObject"/> and <see cref="HitObjectLifetimeEntry"/>
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/// </summary>
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internal class HitObjectEntryManager
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{
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/// <summary>
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/// All entries, including entries of the nested hit objects.
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/// </summary>
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public IEnumerable<HitObjectLifetimeEntry> AllEntries => entryMap.Values;
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/// <summary>
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/// Invoked when a new <see cref="HitObjectLifetimeEntry"/> is added to this <see cref="HitObjectEntryManager"/>..
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/// The second parameter of the event is the parent hit object.
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/// </summary>
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryAdded;
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/// <summary>
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/// Invoked when a <see cref="HitObjectLifetimeEntry"/> is removed from this <see cref="HitObjectEntryManager"/>.
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/// The second parameter of the event is the parent hit object.
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/// </summary>
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryRemoved;
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/// <summary>
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/// Provides the reverse mapping of <see cref="HitObjectLifetimeEntry.HitObject"/> for each entry.
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/// </summary>
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Stores the parent hit object for entries of the nested hit objects.
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/// </summary>
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/// <remarks>
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/// The parent hit object of a pooled hit object may be non-pooled.
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/// In that case, no corresponding <see cref="HitObjectLifetimeEntry"/> is stored in this <see cref="HitObjectEntryManager"/>.
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/// </remarks>
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private readonly Dictionary<HitObjectLifetimeEntry, HitObject> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject>();
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/// <summary>
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/// Stores the list of child entries for each hit object managed by this <see cref="HitObjectEntryManager"/>.
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/// </summary>
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private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
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public void Add(HitObjectLifetimeEntry entry, HitObject? parent)
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{
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HitObject hitObject = entry.HitObject;
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if (entryMap.ContainsKey(hitObject))
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throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is already added to this {nameof(HitObjectEntryManager)}.");
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// Add the entry.
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entryMap[hitObject] = entry;
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childrenMap[hitObject] = new List<HitObjectLifetimeEntry>();
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// If the entry has a parent, set it and add the entry to the parent's children.
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if (parent != null)
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{
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parentMap[entry] = parent;
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if (childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Add(entry);
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}
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hitObject.DefaultsApplied += onDefaultsApplied;
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OnEntryAdded?.Invoke(entry, parent);
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}
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public void Remove(HitObjectLifetimeEntry entry)
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{
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HitObject hitObject = entry.HitObject;
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if (!entryMap.ContainsKey(hitObject))
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throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is not contained in this {nameof(HitObjectEntryManager)}.");
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entryMap.Remove(hitObject);
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// If the entry has a parent, unset it and remove the entry from the parents' children.
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if (parentMap.Remove(entry, out var parent) && childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Remove(entry);
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// Remove all the entries' children.
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if (childrenMap.Remove(hitObject, out var childEntries))
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{
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foreach (var childEntry in childEntries)
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Remove(childEntry);
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}
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hitObject.DefaultsApplied -= onDefaultsApplied;
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OnEntryRemoved?.Invoke(entry, parent);
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}
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public bool TryGet(HitObject hitObject, [MaybeNullWhen(false)] out HitObjectLifetimeEntry entry)
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{
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return entryMap.TryGetValue(hitObject, out entry);
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}
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/// <summary>
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/// As nested hit objects are recreated, remove entries of the old nested hit objects.
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/// </summary>
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private void onDefaultsApplied(HitObject hitObject)
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{
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if (!childrenMap.Remove(hitObject, out var childEntries))
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return;
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// Remove all the entries' children. At this point the parents' (this entries') children list has been removed from the map, so this does not cause upwards traversal.
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foreach (var entry in childEntries)
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Remove(entry);
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// The removed children list needs to be added back to the map for the entry to potentially receive children.
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childEntries.Clear();
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childrenMap[hitObject] = childEntries;
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}
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}
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}
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