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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs
2019-10-09 19:08:31 +09:00

32 lines
885 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
/// <summary>
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
}
}