mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 23:47:24 +08:00
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Screens.Multi
|
|
{
|
|
public class MultiplayerComposite : CompositeDrawable
|
|
{
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<int?> RoomID { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<string> Name { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<User> Host { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<RoomStatus> Status { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<GameType> Type { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected BindableList<PlaylistItem> Playlist { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<IEnumerable<User>> Participants { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<int> ParticipantCount { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<int?> MaxParticipants { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<DateTimeOffset> EndDate { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<RoomAvailability> Availability { get; private set; }
|
|
|
|
[Resolved(typeof(Room))]
|
|
protected Bindable<TimeSpan> Duration { get; private set; }
|
|
|
|
private readonly Bindable<BeatmapInfo> currentBeatmap = new Bindable<BeatmapInfo>();
|
|
protected IBindable<BeatmapInfo> CurrentBeatmap => currentBeatmap;
|
|
|
|
private readonly Bindable<IEnumerable<Mod>> currentMods = new Bindable<IEnumerable<Mod>>();
|
|
protected IBindable<IEnumerable<Mod>> CurrentMods => currentMods;
|
|
|
|
private readonly Bindable<RulesetInfo> currentRuleset = new Bindable<RulesetInfo>();
|
|
protected IBindable<RulesetInfo> CurrentRuleset => currentRuleset;
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Playlist.ItemsAdded += _ => updatePlaylist();
|
|
Playlist.ItemsRemoved += _ => updatePlaylist();
|
|
|
|
updatePlaylist();
|
|
}
|
|
|
|
private void updatePlaylist()
|
|
{
|
|
// Todo: We only ever have one playlist item for now. In the future, this will be user-settable
|
|
|
|
var playlistItem = Playlist.FirstOrDefault();
|
|
|
|
currentBeatmap.Value = playlistItem?.Beatmap;
|
|
currentMods.Value = playlistItem?.RequiredMods ?? Enumerable.Empty<Mod>();
|
|
currentRuleset.Value = playlistItem?.Ruleset;
|
|
}
|
|
}
|
|
}
|