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osu-lazer/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs

48 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Extensions;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class ProfileRulesetSelector : OverlayRulesetSelector
{
[Resolved]
private UserProfileOverlay? profileOverlay { get; set; }
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(user => updateState(user.NewValue), true);
Current.BindValueChanged(ruleset =>
{
if (User.Value != null && !ruleset.NewValue.Equals(User.Value.Ruleset))
profileOverlay?.ShowUser(User.Value.User, ruleset.NewValue);
});
}
private void updateState(UserProfileData? user)
{
Current.Value = Items.SingleOrDefault(ruleset => user?.Ruleset.MatchesOnlineID(ruleset) == true);
SetDefaultRuleset(Rulesets.GetRuleset(user?.User.PlayMode ?? @"osu").AsNonNull());
}
public void SetDefaultRuleset(RulesetInfo ruleset)
{
foreach (var tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.Equals(ruleset);
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value);
}
}