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e2b6003f98
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
18 lines
474 B
C#
18 lines
474 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public class TaikoStrongHitJudgement : TaikoJudgement
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{
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public override bool AffectsCombo => false;
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public TaikoStrongHitJudgement()
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{
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Final = true;
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}
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}
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}
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