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osu-lazer/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs
smoogipoo e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00

18 lines
474 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongHitJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
public TaikoStrongHitJudgement()
{
Final = true;
}
}
}