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DefaultHitExplosion.cs
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
DrawableTaikoJudgement.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
DrawableTaikoMascot.cs
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
DrawableTaikoRuleset.cs
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
DrumRollHitContainer.cs
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
HitExplosion.cs
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
InputDrum.cs
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Adjust InputDrum usage
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2020-07-26 17:50:25 +02:00 |
KiaiHitExplosion.cs
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Move taiko additive blending locally to avoid applying to legacy skins
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2020-04-30 09:41:56 +09:00 |
PlayfieldBackgroundLeft.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
PlayfieldBackgroundRight.cs
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
TaikoHitTarget.cs
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Improve quality of taiko hit target
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2020-06-29 14:42:20 +09:00 |
TaikoMascotAnimation.cs
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Add support for indexless mascot texture lookups
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2020-07-25 12:03:54 +02:00 |
TaikoMascotAnimationState.cs
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Decide on the name "Mascot", add testing, bug fixed, etc.
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2020-04-24 06:59:05 +02:00 |
TaikoPlayfield.cs
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Remove schedule causing default skin explosion regression
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2020-09-27 15:23:34 +02:00 |
TaikoPlayfieldAdjustmentContainer.cs
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Reposition taiko playfield to be closer to the top of the screen
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2020-05-12 15:51:59 +09:00 |
TaikoReplayRecorder.cs
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Fix catch positional data being incorrectly recorded
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2020-03-24 15:38:54 +09:00 |