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osu-lazer/osu.Game/Graphics/Cursor/OsuCursorContainer.cs
2016-10-12 15:47:08 +09:00

55 lines
1.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.Cursor
{
class OsuCursorContainer : CursorContainer
{
protected override Drawable CreateCursor() => new OsuCursor();
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new OpenTK.Vector2(1);
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
return base.OnMouseUp(state, args);
}
class OsuCursor : AutoSizeContainer
{
public OsuCursor()
{
Origin = Anchor.Centre;
}
public override void Load(BaseGame game)
{
base.Load(game);
Children = new Drawable[]
{
new Sprite
{
Texture = game.Textures.Get(@"Cursor/cursor")
}
};
}
}
}
}