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osu-lazer/osu.Game/Screens/Edit/Components/TernaryButtons/SampleSetTernaryButton.cs
T
Bartłomiej Dach e2681c4163 Add sample set selection controls to sample popovers
- Below 20 custom sample sets, they are shown as ternary buttons.
- Above 20 custom sample sets, they are shown in a dropdown (yes there
  are actual cases of this as I've been informed by the NAT; one example
  being https://osu.ppy.sh/beatmapsets/1018061#osu/2197383)

As a bonus, to make determining what the heck is actually changing when
adjusting these controls, the full set of applicable sounds now plays on
adding/removing additions, changing their banks, as well as changing the
custom set (if any).

For now there are no user-facing controls to add the samples to the map
yourself, you have to know how to name the `.wav`s and edit-externally
them in yourself. *For now.*
2025-10-24 12:09:27 +02:00

86 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
public partial class SampleSetTernaryButton : DrawableTernaryButton
{
public EditorBeatmapSkin.SampleSet SampleSet { get; }
public ISampleInfo[] DemoSamples
{
get => demoSample.Samples;
set => demoSample.Samples = value;
}
private readonly SkinnableSound demoSample;
public SampleSetTernaryButton(EditorBeatmapSkin.SampleSet sampleSet)
: base(null)
{
SampleSet = sampleSet;
CreateIcon = () => sampleSet.SampleSetIndex == 0
? new SpriteIcon { Icon = OsuIcon.SkinA }
: new Container
{
Child = new OsuSpriteText
{
Text = sampleSet.SampleSetIndex.ToString(),
Font = OsuFont.Style.Body.With(weight: FontWeight.Bold),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
switch (sampleSet.SampleSetIndex)
{
case 0:
RelativeSizeAxes = Axes.X;
Width = 1;
break;
default:
RelativeSizeAxes = Axes.None;
Width = Height;
break;
}
demoSample = new SkinnableSound();
}
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
AddRangeInternal(new Drawable[]
{
new HoverSounds(HoverSampleSet.Button),
new EditorSkinProvidingContainer(editorBeatmap)
{
Child = demoSample,
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Action = () =>
{
OnAction();
demoSample?.Play();
};
}
}
}