mirror of
https://github.com/ppy/osu.git
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a4d17a915f
Legacy skins should now always show the legacy hud components. The conditional here is no longer valid as fallback lookups happen at a *skin*-fallback level rather than internal *source*-fallback. Put another way, `LegacyDefaultSkin` (with user customisations) should still display the classic HUD components even if a font is not provided, as that font will be available via the skin lookup hierarchy. The TODO removed in this commit has been already resolved so this code is no longer required.
516 lines
23 KiB
C#
516 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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/// <summary>
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/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
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/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
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/// </summary>
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protected virtual bool UseCustomSampleBanks => false;
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, resources, null)
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{
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}
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/// <summary>
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage, string configurationFilename = @"skin.ini")
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: base(skin, resources, storage, configurationFilename)
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{
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
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true) != null);
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}
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protected override void ParseConfigurationStream(Stream stream)
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{
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base.ParseConfigurationStream(stream);
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stream.Seek(0, SeekOrigin.Begin);
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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{
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var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
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foreach (var config in maniaList)
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maniaConfigurations[config.Keys] = config;
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}
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case GlobalSkinColours colour:
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switch (colour)
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{
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case GlobalSkinColours.ComboColours:
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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default:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
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}
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break;
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case SkinComboColourLookup comboColour:
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return SkinUtils.As<TValue>(GetComboColour(Configuration, comboColour.ColourIndex, comboColour.Combo));
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaSkin)
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break;
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var result = lookupForMania<TValue>(maniaLookup);
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if (result != null)
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return result;
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break;
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case SkinConfiguration.LegacySetting legacy:
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return legacySettingLookup<TValue>(legacy);
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default:
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return genericLookup<TLookup, TValue>(lookup);
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}
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return null;
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}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.HitPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
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case LegacyManiaSkinConfigurationLookups.ScorePosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ScorePosition));
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case LegacyManiaSkinConfigurationLookups.LightPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
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case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
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case LegacyManiaSkinConfigurationLookups.NoteImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.KeyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.KeyImageDown:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
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case LegacyManiaSkinConfigurationLookups.LeftStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
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case LegacyManiaSkinConfigurationLookups.RightStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageRight"));
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case LegacyManiaSkinConfigurationLookups.BottomStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageBottom"));
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case LegacyManiaSkinConfigurationLookups.LightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLight"));
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case LegacyManiaSkinConfigurationLookups.HitTargetImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
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case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.RightLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
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case LegacyManiaSkinConfigurationLookups.Hit0:
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case LegacyManiaSkinConfigurationLookups.Hit50:
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case LegacyManiaSkinConfigurationLookups.Hit100:
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case LegacyManiaSkinConfigurationLookups.Hit200:
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case LegacyManiaSkinConfigurationLookups.Hit300:
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case LegacyManiaSkinConfigurationLookups.Hit300g:
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return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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}
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return null;
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}
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/// <summary>
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/// Retrieves the correct combo colour for a given colour index and information on the combo.
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/// </summary>
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/// <param name="source">The source to retrieve the combo colours from.</param>
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/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
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/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable<Color4> GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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{
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var colour = source.ComboColours?[colourIndex % source.ComboColours.Count];
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return colour.HasValue ? new Bindable<Color4>(colour.Value) : null;
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}
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private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out string image) ? new Bindable<string>(image) : null;
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[CanBeNull]
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private IBindable<TValue> legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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{
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switch (legacySetting)
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{
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case SkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? SkinConfiguration.LATEST_VERSION));
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default:
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return genericLookup<SkinConfiguration.LegacySetting, TValue>(legacySetting);
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}
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}
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[CanBeNull]
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private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
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{
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out string val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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if (typeof(TValue) == typeof(bool))
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val = val == "1" ? "true" : "false";
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val);
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return bindable;
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}
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}
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catch
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{
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}
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return null;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (base.GetDrawableComponent(component) is Drawable c)
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return c;
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switch (component)
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{
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case SkinnableTargetComponent target:
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switch (target.Target)
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{
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case SkinnableTarget.MainHUDComponents:
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var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
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{
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var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
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var combo = container.OfType<LegacyComboCounter>().FirstOrDefault();
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if (score != null && accuracy != null)
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{
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accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
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}
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var songProgress = container.OfType<SongProgress>().FirstOrDefault();
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var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
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if (hitError != null)
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{
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hitError.Anchor = Anchor.BottomCentre;
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hitError.Origin = Anchor.CentreLeft;
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hitError.Rotation = -90;
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}
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if (songProgress != null)
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{
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if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT;
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if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT;
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}
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})
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{
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Children = new Drawable[]
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{
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new LegacyComboCounter(),
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new LegacyScoreCounter(),
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new LegacyAccuracyCounter(),
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new LegacyHealthDisplay(),
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new SongProgress(),
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new BarHitErrorMeter(),
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}
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};
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return skinnableTargetWrapper;
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}
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return null;
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case GameplaySkinComponent<HitResult> resultComponent:
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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// kind of wasteful that we throw this away, but should do for now.
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if (createDrawable() != null)
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{
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var particle = getParticleTexture(resultComponent.Component);
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if (particle != null)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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else
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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break;
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}
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Texture getParticleTexture(HitResult result)
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{
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switch (result)
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{
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case HitResult.Meh:
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return GetTexture("particle50");
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case HitResult.Ok:
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return GetTexture("particle100");
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case HitResult.Great:
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return GetTexture("particle300");
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}
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return null;
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}
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private Drawable getJudgementAnimation(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
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return this.GetAnimation("hit50", true, false);
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case HitResult.Ok:
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return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
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return this.GetAnimation("hit300", true, false);
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}
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return null;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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foreach (string name in getFallbackNames(componentName))
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{
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// some component names (especially user-controlled ones, like `HitX` in mania)
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// may contain `@2x` scale specifications.
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// stable happens to check for that and strip them, so do the same to match stable behaviour.
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string lookupName = name.Replace(@"@2x", string.Empty);
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float ratio = 2;
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var texture = Textures?.Get(@$"{lookupName}@2x", wrapModeS, wrapModeT);
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(lookupName, wrapModeS, wrapModeT);
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}
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if (texture == null)
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continue;
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texture.ScaleAdjust = ratio;
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return texture;
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}
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return null;
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}
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public override ISample GetSample(ISampleInfo sampleInfo)
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{
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IEnumerable<string> lookupNames;
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if (sampleInfo is HitSampleInfo hitSample)
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lookupNames = getLegacyLookupNames(hitSample);
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else
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{
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lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
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}
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foreach (string lookup in lookupNames)
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{
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var sample = Samples?.Get(lookup);
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if (sample != null)
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{
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return sample;
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}
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}
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return null;
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}
|
|
|
|
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
|
|
{
|
|
var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
|
|
|
|
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
|
|
{
|
|
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
|
|
// using .EndsWith() is intentional as it ensures parity in all edge cases
|
|
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
|
|
lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
|
|
}
|
|
|
|
foreach (string l in lookupNames)
|
|
yield return l;
|
|
|
|
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
|
|
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
|
|
// which is why this is done locally here.
|
|
yield return hitSample.Name;
|
|
}
|
|
|
|
private IEnumerable<string> getFallbackNames(string componentName)
|
|
{
|
|
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
|
|
yield return componentName;
|
|
|
|
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
|
|
yield return componentName.Split('/').Last();
|
|
}
|
|
}
|
|
}
|