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osu-lazer/osu.Game/Online/Solo/SubmitSoloScoreRequest.cs
Bartłomiej Dach 84765b99b3
Handle score submission request in submission test scene
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Online.Solo
{
public class SubmitSoloScoreRequest : APIRequest<MultiplayerScore>
{
public readonly SubmittableScore Score;
private readonly long scoreId;
private readonly int beatmapId;
public SubmitSoloScoreRequest(int beatmapId, long scoreId, ScoreInfo scoreInfo)
{
this.beatmapId = beatmapId;
this.scoreId = scoreId;
Score = new SubmittableScore(scoreInfo);
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.ContentType = "application/json";
req.Method = HttpMethod.Put;
req.Timeout = 30000;
req.AddRaw(JsonConvert.SerializeObject(Score, new JsonSerializerSettings
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
}));
return req;
}
protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}";
}
}