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35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class PlayerSettingsOverlayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings";
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/// <summary>
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/// "Step backward one frame"
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/// </summary>
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public static LocalisableString StepBackward => new TranslatableString(getKey(@"step_backward_frame"), @"Step backward one frame");
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/// <summary>
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/// "Step forward one frame"
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/// </summary>
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public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame");
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/// <summary>
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/// "Seek backward {0} seconds"
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/// </summary>
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public static LocalisableString SeekBackwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_backward_seconds"), @"Seek backward {0} seconds", arg0);
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/// <summary>
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/// "Seek forward {0} seconds"
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/// </summary>
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public static LocalisableString SeekForwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_forward_seconds"), @"Seek forward {0} seconds", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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