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81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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/// <summary>
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/// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits
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/// on individual elements.
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/// </summary>
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/// <remarks>
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/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
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/// </remarks>
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public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
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{
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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// for now this only applies to legacy skins, as modern skins don't have texture-based gameplay elements yet.
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dependencies.CacheAs<ISkinSource>(new UpscaledLegacySkin(dependencies.Get<SkinManager>()));
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return dependencies;
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}
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protected override void AddCheckSteps()
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{
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}
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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var player = base.CreatePlayer(ruleset);
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player.OnLoadComplete += _ =>
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{
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// this test scene focuses on gameplay elements, so let's hide the hud.
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var hudOverlay = player.ChildrenOfType<HUDOverlay>().Single();
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hudOverlay.ShowHud.Value = false;
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hudOverlay.ShowHud.Disabled = true;
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};
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return player;
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}
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private class UpscaledLegacySkin : DefaultLegacySkin, ISkinSource
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{
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public UpscaledLegacySkin(IStorageResourceProvider resources)
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: base(resources)
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{
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}
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public event Action? SourceChanged
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{
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add { }
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remove { }
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}
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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var texture = base.GetTexture(componentName, wrapModeS, wrapModeT);
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if (texture != null)
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texture.ScaleAdjust /= 8f;
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return texture;
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}
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => this;
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public IEnumerable<ISkin> AllSources => new[] { this };
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}
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}
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}
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