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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs
2023-09-26 17:30:49 +09:00

81 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
/// <summary>
/// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits
/// on individual elements.
/// </summary>
/// <remarks>
/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
/// </remarks>
public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
{
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
// for now this only applies to legacy skins, as modern skins don't have texture-based gameplay elements yet.
dependencies.CacheAs<ISkinSource>(new UpscaledLegacySkin(dependencies.Get<SkinManager>()));
return dependencies;
}
protected override void AddCheckSteps()
{
}
protected override Player CreatePlayer(Ruleset ruleset)
{
var player = base.CreatePlayer(ruleset);
player.OnLoadComplete += _ =>
{
// this test scene focuses on gameplay elements, so let's hide the hud.
var hudOverlay = player.ChildrenOfType<HUDOverlay>().Single();
hudOverlay.ShowHud.Value = false;
hudOverlay.ShowHud.Disabled = true;
};
return player;
}
private class UpscaledLegacySkin : DefaultLegacySkin, ISkinSource
{
public UpscaledLegacySkin(IStorageResourceProvider resources)
: base(resources)
{
}
public event Action? SourceChanged
{
add { }
remove { }
}
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
var texture = base.GetTexture(componentName, wrapModeS, wrapModeT);
if (texture != null)
texture.ScaleAdjust /= 8f;
return texture;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => this;
public IEnumerable<ISkin> AllSources => new[] { this };
}
}
}