mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:47:52 +08:00
4aceb75eb2
Doesn't have an effect normally - only for safety purposes in case we allow entering the match subscreen after a match has finished in the future.
93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
|
{
|
|
public class MultiplayerSpectateButton : MultiplayerRoomComposite
|
|
{
|
|
public Action OnSpectateClick
|
|
{
|
|
set => button.Action = value;
|
|
}
|
|
|
|
[Resolved]
|
|
private OngoingOperationTracker ongoingOperationTracker { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
private IBindable<bool> operationInProgress;
|
|
|
|
private readonly ButtonWithTrianglesExposed button;
|
|
|
|
public MultiplayerSpectateButton()
|
|
{
|
|
InternalChild = button = new ButtonWithTrianglesExposed
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = Vector2.One,
|
|
Enabled = { Value = true },
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
|
|
operationInProgress.BindValueChanged(_ => updateState());
|
|
}
|
|
|
|
protected override void OnRoomUpdated()
|
|
{
|
|
base.OnRoomUpdated();
|
|
|
|
updateState();
|
|
}
|
|
|
|
private void updateState()
|
|
{
|
|
var localUser = Client.LocalUser;
|
|
|
|
if (localUser == null)
|
|
return;
|
|
|
|
Debug.Assert(Room != null);
|
|
|
|
switch (localUser.State)
|
|
{
|
|
default:
|
|
button.Text = "Spectate";
|
|
button.BackgroundColour = colours.BlueDark;
|
|
button.Triangles.ColourDark = colours.BlueDarker;
|
|
button.Triangles.ColourLight = colours.Blue;
|
|
break;
|
|
|
|
case MultiplayerUserState.Spectating:
|
|
button.Text = "Stop spectating";
|
|
button.BackgroundColour = colours.Gray4;
|
|
button.Triangles.ColourDark = colours.Gray5;
|
|
button.Triangles.ColourLight = colours.Gray6;
|
|
break;
|
|
}
|
|
|
|
button.Enabled.Value = Client.Room?.State != MultiplayerRoomState.Closed && !operationInProgress.Value;
|
|
}
|
|
|
|
private class ButtonWithTrianglesExposed : TriangleButton
|
|
{
|
|
public new Triangles Triangles => base.Triangles;
|
|
}
|
|
}
|
|
}
|