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105 lines
3.7 KiB
C#
105 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.BeatmapSelect
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{
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public partial class MatchmakingSelectPanel
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{
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public partial class CardContentRandom : CardContent
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{
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public override AvatarOverlay SelectionOverlay => selectionOverlay;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private AvatarOverlay selectionOverlay = null!;
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public SpriteIcon Dice { get; private set; } = null!;
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public OsuSpriteText Label { get; private set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = BeatmapCard.CORNER_RADIUS,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Dark5,
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},
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new TrianglesV2
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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},
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Label = new OsuSpriteText
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{
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Y = 20,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Random"
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},
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Dice = new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(28),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = randomDiceIcon(),
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},
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selectionOverlay = new AvatarOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 5 }
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}
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}
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};
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Dice.Spin(10_000, RotationDirection.Clockwise);
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}
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public void RollDice()
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{
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var icon = randomDiceIcon();
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while (icon.Equals(Dice.Icon))
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icon = randomDiceIcon();
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Dice.ScaleTo(0.65f, 60, Easing.Out)
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.Then()
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.Schedule(() => Dice.Icon = icon)
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.ScaleTo(1f, 400, Easing.OutElasticHalf);
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}
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private static IconUsage[] diceIcons => new[]
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{
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FontAwesome.Solid.DiceOne,
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FontAwesome.Solid.DiceTwo,
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FontAwesome.Solid.DiceThree,
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FontAwesome.Solid.DiceFour,
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FontAwesome.Solid.DiceFive,
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FontAwesome.Solid.DiceSix,
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};
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private static IconUsage randomDiceIcon() => diceIcons[RNG.Next(diceIcons.Length)];
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}
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}
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}
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