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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs
ekrctb ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00

40 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public DrawableFruit()
: this(null)
{
}
public DrawableFruit([CanBeNull] Fruit h)
: base(h)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
}