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64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal abstract class SetupSection : Container
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{
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private readonly FillFlowContainer flow;
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[Resolved]
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protected OsuColour Colours { get; private set; }
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; }
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protected override Container<Drawable> Content => flow;
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public abstract LocalisableString Title { get; }
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protected SetupSection()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding
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{
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Vertical = 10,
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Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
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};
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(20),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Text = Title
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},
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flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(20),
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Direction = FillDirection.Vertical,
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}
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}
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};
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}
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}
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}
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