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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs

51 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
{
public DrawableFruit(Fruit h)
: base(h)
{
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
}
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
{
switch (hitObjectVisualRepresentation)
{
case FruitVisualRepresentation.Pear:
return CatchSkinComponents.FruitPear;
case FruitVisualRepresentation.Grape:
return CatchSkinComponents.FruitGrapes;
case FruitVisualRepresentation.Pineapple:
return CatchSkinComponents.FruitApple;
case FruitVisualRepresentation.Raspberry:
return CatchSkinComponents.FruitOrange;
case FruitVisualRepresentation.Banana:
return CatchSkinComponents.FruitBananas;
default:
throw new ArgumentOutOfRangeException(nameof(hitObjectVisualRepresentation), hitObjectVisualRepresentation, null);
}
}
}
}