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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Tests.Beatmaps
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{
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public class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(RulesetInfo ruleset)
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: this(new TestBeatmap(ruleset))
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{
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}
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public TestWorkingBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo)
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{
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this.beatmap = beatmap;
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}
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private readonly IBeatmap beatmap;
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => null;
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protected override Track GetTrack()
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{
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var lastObject = beatmap.HitObjects.LastOrDefault();
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if (lastObject != null)
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return new TestTrack(((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime) + 1000);
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return new TrackVirtual();
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}
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private class TestTrack : TrackVirtual
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{
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public TestTrack(double length)
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{
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Length = length;
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}
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}
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}
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}
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