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osu-lazer/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs
2018-05-07 11:22:25 +09:00

47 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Tests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(RulesetInfo ruleset)
: this(new TestBeatmap(ruleset))
{
}
public TestWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
private readonly IBeatmap beatmap;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack()
{
var lastObject = beatmap.HitObjects.LastOrDefault();
if (lastObject != null)
return new TestTrack(((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime) + 1000);
return new TrackVirtual();
}
private class TestTrack : TrackVirtual
{
public TestTrack(double length)
{
Length = length;
}
}
}
}