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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs
2023-10-17 17:48:45 +09:00

112 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
/// <summary>
/// A cell of the grid. Contains the content and tracks to the linked facade.
/// </summary>
private partial class Cell : CompositeDrawable
{
/// <summary>
/// The index of the original facade of this cell.
/// </summary>
public readonly int FacadeIndex;
/// <summary>
/// The contained content.
/// </summary>
public readonly Drawable Content;
/// <summary>
/// An action that toggles the maximisation state of this cell.
/// </summary>
public Action<Cell>? ToggleMaximisationState;
/// <summary>
/// Whether this cell is currently maximised.
/// </summary>
public bool IsMaximised { get; private set; }
private Facade facade;
private bool isAnimating;
public Cell(int facadeIndex, Drawable content, Facade facade)
{
FacadeIndex = facadeIndex;
this.facade = facade;
Origin = Anchor.Centre;
InternalChild = Content = content;
Masking = true;
CornerRadius = 5;
}
protected override void Update()
{
base.Update();
var targetPos = getFinalPosition();
var targetSize = getFinalSize();
double duration = isAnimating ? 60 : 0;
Position = new Vector2(
(float)Interpolation.DampContinuously(Position.X, targetPos.X, duration, Time.Elapsed),
(float)Interpolation.DampContinuously(Position.Y, targetPos.Y, duration, Time.Elapsed)
);
Size = new Vector2(
(float)Interpolation.DampContinuously(Size.X, targetSize.X, duration, Time.Elapsed),
(float)Interpolation.DampContinuously(Size.Y, targetSize.Y, duration, Time.Elapsed)
);
// If we don't track the animating state, the animation will also occur when resizing the window.
isAnimating &= !Precision.AlmostEquals(Size, targetSize, 0.5f);
}
/// <summary>
/// Makes this cell track a new facade.
/// </summary>
public void SetFacade(Facade newFacade, bool isMaximised)
{
facade = newFacade;
IsMaximised = isMaximised;
isAnimating = true;
TweenEdgeEffectTo(new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = isMaximised ? 30 : 10,
Colour = Colour4.Black.Opacity(isMaximised ? 0.5f : 0.2f),
}, ANIMATION_DELAY, Easing.OutQuint);
}
private Vector2 getFinalPosition() =>
Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.Centre);
private Vector2 getFinalSize() =>
Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.BottomRight)
- Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.TopLeft);
protected override bool OnClick(ClickEvent e)
{
ToggleMaximisationState?.Invoke(this);
return true;
}
}
}
}