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102 lines
3.9 KiB
C#
102 lines
3.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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namespace osu.Game.Screens.Multi
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{
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/// <summary>
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/// Helper class which binds to values from a <see cref="Room"/>.
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/// </summary>
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public class RoomBindings
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{
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public RoomBindings()
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{
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Playlist.ItemsAdded += _ => updatePlaylist();
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Playlist.ItemsRemoved += _ => updatePlaylist();
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}
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private Room room;
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/// <summary>
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/// The <see cref="Room"/> to bind to.
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/// </summary>
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public Room Room
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{
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get => room;
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set
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{
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if (room == value)
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return;
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if (room != null)
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{
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Name.UnbindFrom(room.Name);
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Host.UnbindFrom(room.Host);
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Status.UnbindFrom(room.Status);
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Type.UnbindFrom(room.Type);
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Playlist.UnbindFrom(room.Playlist);
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MaxParticipants.UnbindFrom(room.MaxParticipants);
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Participants.UnbindFrom(room.Participants);
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Availability.UnbindFrom(room.Availability);
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Duration.UnbindFrom(room.Duration);
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}
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room = value;
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if (room != null)
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{
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Name.BindTo(room.Name);
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Host.BindTo(room.Host);
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Status.BindTo(room.Status);
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Type.BindTo(room.Type);
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Playlist.BindTo(room.Playlist);
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MaxParticipants.BindTo(room.MaxParticipants);
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Participants.BindTo(room.Participants);
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Availability.BindTo(room.Availability);
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Duration.BindTo(room.Duration);
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}
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}
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}
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private void updatePlaylist()
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{
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// Todo: We only ever have one playlist item for now. In the future, this will be user-settable
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var playlistItem = Playlist.FirstOrDefault();
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currentBeatmap.Value = playlistItem?.Beatmap;
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currentMods.Value = playlistItem?.RequiredMods ?? Enumerable.Empty<Mod>();
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currentRuleset.Value = playlistItem?.Ruleset;
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}
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public readonly Bindable<string> Name = new Bindable<string>();
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public readonly Bindable<User> Host = new Bindable<User>();
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
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public readonly Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>();
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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public readonly Bindable<DateTimeOffset> EndDate = new Bindable<DateTimeOffset>();
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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public readonly Bindable<TimeSpan> Duration = new Bindable<TimeSpan>();
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private readonly Bindable<BeatmapInfo> currentBeatmap = new Bindable<BeatmapInfo>();
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public IBindable<BeatmapInfo> CurrentBeatmap => currentBeatmap;
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private readonly Bindable<IEnumerable<Mod>> currentMods = new Bindable<IEnumerable<Mod>>();
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public IBindable<IEnumerable<Mod>> CurrentMods => currentMods;
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private readonly Bindable<RulesetInfo> currentRuleset = new Bindable<RulesetInfo>();
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public IBindable<RulesetInfo> CurrentRuleset = new Bindable<RulesetInfo>();
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}
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}
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