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osu-lazer/osu.Game/Screens/Multi/RoomBindings.cs
2018-12-22 14:01:06 +09:00

102 lines
3.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
namespace osu.Game.Screens.Multi
{
/// <summary>
/// Helper class which binds to values from a <see cref="Room"/>.
/// </summary>
public class RoomBindings
{
public RoomBindings()
{
Playlist.ItemsAdded += _ => updatePlaylist();
Playlist.ItemsRemoved += _ => updatePlaylist();
}
private Room room;
/// <summary>
/// The <see cref="Room"/> to bind to.
/// </summary>
public Room Room
{
get => room;
set
{
if (room == value)
return;
if (room != null)
{
Name.UnbindFrom(room.Name);
Host.UnbindFrom(room.Host);
Status.UnbindFrom(room.Status);
Type.UnbindFrom(room.Type);
Playlist.UnbindFrom(room.Playlist);
MaxParticipants.UnbindFrom(room.MaxParticipants);
Participants.UnbindFrom(room.Participants);
Availability.UnbindFrom(room.Availability);
Duration.UnbindFrom(room.Duration);
}
room = value;
if (room != null)
{
Name.BindTo(room.Name);
Host.BindTo(room.Host);
Status.BindTo(room.Status);
Type.BindTo(room.Type);
Playlist.BindTo(room.Playlist);
MaxParticipants.BindTo(room.MaxParticipants);
Participants.BindTo(room.Participants);
Availability.BindTo(room.Availability);
Duration.BindTo(room.Duration);
}
}
}
private void updatePlaylist()
{
// Todo: We only ever have one playlist item for now. In the future, this will be user-settable
var playlistItem = Playlist.FirstOrDefault();
currentBeatmap.Value = playlistItem?.Beatmap;
currentMods.Value = playlistItem?.RequiredMods ?? Enumerable.Empty<Mod>();
currentRuleset.Value = playlistItem?.Ruleset;
}
public readonly Bindable<string> Name = new Bindable<string>();
public readonly Bindable<User> Host = new Bindable<User>();
public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public readonly Bindable<GameType> Type = new Bindable<GameType>();
public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
public readonly Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>();
public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
public readonly Bindable<DateTimeOffset> EndDate = new Bindable<DateTimeOffset>();
public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
public readonly Bindable<TimeSpan> Duration = new Bindable<TimeSpan>();
private readonly Bindable<BeatmapInfo> currentBeatmap = new Bindable<BeatmapInfo>();
public IBindable<BeatmapInfo> CurrentBeatmap => currentBeatmap;
private readonly Bindable<IEnumerable<Mod>> currentMods = new Bindable<IEnumerable<Mod>>();
public IBindable<IEnumerable<Mod>> CurrentMods => currentMods;
private readonly Bindable<RulesetInfo> currentRuleset = new Bindable<RulesetInfo>();
public IBindable<RulesetInfo> CurrentRuleset = new Bindable<RulesetInfo>();
}
}