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148 lines
4.9 KiB
C#
148 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerPlaylist : MultiplayerTestScene
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{
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private BeatmapInfo importedBeatmap;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Child = new MultiplayerPlaylist
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f, 0.8f)
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};
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});
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[SetUpSteps]
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public new void SetUpSteps()
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{
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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}
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[Test]
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public void DoTest()
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{
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AddStep("change to round robin mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayersRoundRobin }));
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AddStep("add playlist item for user 1", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem
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{
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BeatmapID = importedBeatmap.OnlineID!.Value
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}));
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}
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public class MultiplayerPlaylist : MultiplayerRoomComposite
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{
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private MultiplayerQueueList multiplayerQueueList;
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private DrawableRoomPlaylist historyList;
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private bool firstPopulation = true;
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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multiplayerQueueList = new MultiplayerQueueList
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{
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RelativeSizeAxes = Axes.Both
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},
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historyList = new DrawableRoomPlaylist(false, false, true)
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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};
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}
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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if (Room == null)
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return;
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if (!firstPopulation) return;
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foreach (var item in Room.Playlist)
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PlaylistItemAdded(item);
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firstPopulation = false;
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}
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protected override void PlaylistItemAdded(MultiplayerPlaylistItem item)
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{
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base.PlaylistItemAdded(item);
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if (item.Expired)
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historyList.Items.Add(getPlaylistItem(item));
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else
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multiplayerQueueList.Items.Add(getPlaylistItem(item));
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}
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protected override void PlaylistItemRemoved(long item)
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{
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base.PlaylistItemRemoved(item);
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multiplayerQueueList.Items.RemoveAll(i => i.ID == item);
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}
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protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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{
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base.PlaylistItemChanged(item);
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PlaylistItemRemoved(item.ID);
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PlaylistItemAdded(item);
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}
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private PlaylistItem getPlaylistItem(MultiplayerPlaylistItem item) => Playlist.Single(i => i.ID == item.ID);
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}
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}
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}
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