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112 lines
4.4 KiB
C#
112 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = "Background dim",
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Background blur",
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = "Lighten playfield during breaks",
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = "HUD overlay visibility mode",
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Show difficulty graph on progress bar",
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Show health display even when you can't fail",
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = "Fade playfield to red when health is low",
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsSlider<float, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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new SettingsCheckbox
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{
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LabelText = "Positional hitsounds",
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = "Always play first combo break sound",
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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new SettingsEnumDropdown<ScoreMeterType>
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{
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LabelText = "Score meter type",
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Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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{
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LabelText = "Disable Windows key during gameplay",
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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private class TimeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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}
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}
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