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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods
Bartłomiej Dach 0bc591fef2 Add failing assertions
`GameplayBeatmap` has to be used instead of the normal bindable
`Beatmap`, beecause the former uses osu!-specific hitobjects, while
the latter returns convert objects (i.e. `ConvertSlider`s).

Similarly, the mod has to be fetched from the player instead of the
global bindable, as `Player` has its own cloned instance of the mod, to
which the beatmap is applied. The global bindable instance does not have
`FirstObject` set.
2020-12-03 22:51:59 +01:00
..
OsuModTestScene.cs Mark OsuModTestScene as abstract 2020-12-01 21:57:16 +01:00
TestSceneOsuModDifficultyAdjust.cs Add base ready-made abstract scene for osu! mod tests 2020-06-03 23:24:00 +03:00
TestSceneOsuModDoubleTime.cs Add base ready-made abstract scene for osu! mod tests 2020-06-03 23:24:00 +03:00
TestSceneOsuModHidden.cs Add failing assertions 2020-12-03 22:51:59 +01:00
TestSceneOsuModPerfect.cs Seal the ruleset creation methods and let abstract method take their place 2020-04-23 13:27:12 +03:00
TestSceneOsuModSpunOut.cs Fix slider tests 2020-11-13 23:08:39 +09:00