mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:17:46 +08:00
292 lines
10 KiB
C#
292 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.BeatmapSet;
|
|
using osu.Game.Rulesets;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps.Drawables;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Overlays.BeatmapSet.Scores;
|
|
using osu.Game.Resources.Localisation.Web;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Screens.Select.Details;
|
|
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
|
|
|
|
namespace osu.Game.Tests.Visual.Online
|
|
{
|
|
public class TestSceneBeatmapSetOverlay : OsuTestScene
|
|
{
|
|
private readonly TestBeatmapSetOverlay overlay;
|
|
|
|
private int nextBeatmapSetId = 1;
|
|
|
|
public TestSceneBeatmapSetOverlay()
|
|
{
|
|
Add(overlay = new TestBeatmapSetOverlay());
|
|
}
|
|
|
|
[Resolved]
|
|
private IRulesetStore rulesets { get; set; }
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() => SelectedMods.Value = Array.Empty<Mod>());
|
|
|
|
[Test]
|
|
public void TestLoading()
|
|
{
|
|
AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
|
|
}
|
|
|
|
[Test]
|
|
public void TestLocalBeatmaps()
|
|
{
|
|
AddStep(@"show first", () =>
|
|
{
|
|
overlay.ShowBeatmapSet(new APIBeatmapSet
|
|
{
|
|
OnlineID = 1235,
|
|
Title = @"an awesome beatmap",
|
|
Artist = @"naru narusegawa",
|
|
Source = @"hinata sou",
|
|
Tags = @"test tag tag more tag",
|
|
Author = new APIUser
|
|
{
|
|
Username = @"BanchoBot",
|
|
Id = 3,
|
|
},
|
|
Preview = @"https://b.ppy.sh/preview/12345.mp3",
|
|
PlayCount = 123,
|
|
FavouriteCount = 456,
|
|
Submitted = DateTime.Now,
|
|
Ranked = DateTime.Now,
|
|
BPM = 111,
|
|
HasVideo = true,
|
|
Ratings = Enumerable.Range(0, 11).ToArray(),
|
|
HasStoryboard = true,
|
|
Covers = new BeatmapSetOnlineCovers(),
|
|
Beatmaps = new[]
|
|
{
|
|
new APIBeatmap
|
|
{
|
|
StarRating = 9.99,
|
|
DifficultyName = @"TEST",
|
|
Length = 456000,
|
|
RulesetID = 3,
|
|
CircleSize = 1,
|
|
DrainRate = 2.3f,
|
|
OverallDifficulty = 4.5f,
|
|
ApproachRate = 6,
|
|
CircleCount = 111,
|
|
SliderCount = 12,
|
|
PlayCount = 222,
|
|
PassCount = 21,
|
|
FailTimes = new APIFailTimes
|
|
{
|
|
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
|
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
|
},
|
|
},
|
|
},
|
|
});
|
|
});
|
|
|
|
downloadAssert(true);
|
|
|
|
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
|
|
downloadAssert(true);
|
|
|
|
AddAssert("status is loved", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Loved);
|
|
AddAssert("scores container is visible", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 1);
|
|
AddAssert("mod selector is visible", () => overlay.ChildrenOfType<LeaderboardModSelector>().Single().Alpha == 1);
|
|
|
|
AddStep("go to second beatmap", () => overlay.ChildrenOfType<BeatmapPicker.DifficultySelectorButton>().ElementAt(1).TriggerClick());
|
|
|
|
AddAssert("status is graveyard", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Graveyard);
|
|
AddAssert("scores container is hidden", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAvailability()
|
|
{
|
|
AddStep(@"show undownloadable", () =>
|
|
{
|
|
var set = getBeatmapSet();
|
|
|
|
set.Availability = new BeatmapSetOnlineAvailability
|
|
{
|
|
DownloadDisabled = true,
|
|
ExternalLink = "https://osu.ppy.sh",
|
|
};
|
|
|
|
overlay.ShowBeatmapSet(set);
|
|
});
|
|
|
|
downloadAssert(false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultipleRulesets()
|
|
{
|
|
AddStep("show multiple rulesets beatmap", () =>
|
|
{
|
|
var beatmaps = new List<APIBeatmap>();
|
|
|
|
foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
|
|
{
|
|
beatmaps.Add(new APIBeatmap
|
|
{
|
|
DifficultyName = ruleset.Name,
|
|
RulesetID = ruleset.OnlineID,
|
|
FailTimes = new APIFailTimes
|
|
{
|
|
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
|
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
|
},
|
|
});
|
|
}
|
|
|
|
var set = getBeatmapSet();
|
|
|
|
set.Beatmaps = beatmaps.ToArray();
|
|
|
|
overlay.ShowBeatmapSet(set);
|
|
});
|
|
|
|
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.OnlineID == overlay.Header.RulesetSelector.Current.Value.OnlineID));
|
|
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
|
|
}
|
|
|
|
[Test]
|
|
public void TestExplicitBeatmap()
|
|
{
|
|
AddStep("show explicit map", () =>
|
|
{
|
|
var beatmapSet = getBeatmapSet();
|
|
beatmapSet.HasExplicitContent = true;
|
|
overlay.ShowBeatmapSet(beatmapSet);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSpotlightBeatmap()
|
|
{
|
|
AddStep("show spotlight map", () =>
|
|
{
|
|
var beatmapSet = getBeatmapSet();
|
|
beatmapSet.FeaturedInSpotlight = true;
|
|
overlay.ShowBeatmapSet(beatmapSet);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestFeaturedBeatmap()
|
|
{
|
|
AddStep("show featured map", () =>
|
|
{
|
|
var beatmapSet = getBeatmapSet();
|
|
beatmapSet.TrackId = 1;
|
|
overlay.ShowBeatmapSet(beatmapSet);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestAllBadgesBeatmap()
|
|
{
|
|
AddStep("show map with all badges", () =>
|
|
{
|
|
var beatmapSet = getBeatmapSet();
|
|
beatmapSet.HasExplicitContent = true;
|
|
beatmapSet.FeaturedInSpotlight = true;
|
|
beatmapSet.TrackId = 1;
|
|
overlay.ShowBeatmapSet(beatmapSet);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSelectedModsDontAffectStatistics()
|
|
{
|
|
AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet()));
|
|
AddAssert("AR displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null));
|
|
AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[]
|
|
{
|
|
new OsuModDifficultyAdjust
|
|
{
|
|
ApproachRate = { Value = 10 }
|
|
}
|
|
});
|
|
AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null));
|
|
}
|
|
|
|
[Test]
|
|
public void TestHide()
|
|
{
|
|
AddStep(@"hide", overlay.Hide);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShowWithNoReload()
|
|
{
|
|
AddStep(@"show without reload", overlay.Show);
|
|
}
|
|
|
|
private APIBeatmapSet createManyDifficultiesBeatmapSet()
|
|
{
|
|
var set = getBeatmapSet();
|
|
|
|
var beatmaps = new List<APIBeatmap>();
|
|
|
|
for (int i = 1; i < 41; i++)
|
|
{
|
|
beatmaps.Add(new APIBeatmap
|
|
{
|
|
OnlineID = i * 10,
|
|
DifficultyName = $"Test #{i}",
|
|
RulesetID = Ruleset.Value.OnlineID,
|
|
StarRating = 2 + i * 0.1,
|
|
OverallDifficulty = 3.5f,
|
|
FailTimes = new APIFailTimes
|
|
{
|
|
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
|
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
|
},
|
|
Status = i % 2 == 0 ? BeatmapOnlineStatus.Graveyard : BeatmapOnlineStatus.Loved,
|
|
});
|
|
}
|
|
|
|
set.Beatmaps = beatmaps.ToArray();
|
|
|
|
return set;
|
|
}
|
|
|
|
private APIBeatmapSet getBeatmapSet()
|
|
{
|
|
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
|
|
|
|
// Make sure the overlay is reloaded (see `BeatmapSetInfo.Equals`).
|
|
beatmapSet.OnlineID = nextBeatmapSetId++;
|
|
|
|
return beatmapSet;
|
|
}
|
|
|
|
private void downloadAssert(bool shown)
|
|
{
|
|
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
|
|
}
|
|
|
|
private class TestBeatmapSetOverlay : BeatmapSetOverlay
|
|
{
|
|
public new BeatmapSetHeader Header => base.Header;
|
|
}
|
|
}
|
|
}
|