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osu-lazer/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
2021-05-12 16:35:05 +09:00

54 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : HitObjectArea
{
public readonly Container Explosions;
public readonly Container UnderlayElements;
private readonly Drawable hitTarget;
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
AddRangeInternal(new[]
{
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
Explosions = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
protected override void UpdateHitPosition()
{
base.UpdateHitPosition();
if (Direction.Value == ScrollingDirection.Up)
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
else
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
}
}
}