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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs

93 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
{
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
public TestSceneStoryboard()
{
Clock = new FramedClock();
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
storyboardContainer = new Container<DrawableStoryboard>
{
RelativeSizeAxes = Axes.Both,
},
},
});
Add(new MusicController
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
});
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
private void restart()
{
var track = Beatmap.Value.Track;
track.Reset();
loadStoryboard(Beatmap.Value);
track.Start();
}
private void loadStoryboard(WorkingBeatmap working)
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}
}
}