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32 lines
932 B
C#
32 lines
932 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ApproachCircle : Container
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{
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public override bool RemoveWhenNotAlive => false;
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public ApproachCircle()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
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}
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}
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}
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