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osu-lazer/osu.Game/Overlays/OverlayColourProvider.cs
2020-01-24 12:33:34 +03:00

91 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
private Color4 convert(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
float hue;
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
hue = 0;
break;
case OverlayColourScheme.Pink:
hue = 333;
break;
case OverlayColourScheme.Orange:
hue = 46;
break;
case OverlayColourScheme.Green:
hue = 115;
break;
case OverlayColourScheme.Purple:
hue = 255;
break;
case OverlayColourScheme.Blue:
hue = 200;
break;
}
return hue / 360f;
}
public Color4 Highlight1 => convert(1, 0.7f);
public Color4 Content1 => convert(0.4f, 1);
public Color4 Content2 => convert(0.4f, 0.9f);
public Color4 Link1 => convert(0.4f, 0.8f);
public Color4 Link2 => convert(0.4f, 0.75f);
public Color4 Link3 => convert(0.4f, 0.7f);
public Color4 Link4 => convert(0.4f, 0.5f);
public Color4 Dark1 => convert(0.2f, 0.35f);
public Color4 Dark2 => convert(0.2f, 0.3f);
public Color4 Dark3 => convert(0.2f, 0.25f);
public Color4 Dark4 => convert(0.2f, 0.2f);
public Color4 Dark5 => convert(0.2f, 0.15f);
public Color4 Dark6 => convert(0.2f, 0.1f);
public Color4 Foreground1 => convert(0.1f, 0.6f);
public Color4 Background1 => convert(0.1f, 0.4f);
public Color4 Background2 => convert(0.1f, 0.3f);
public Color4 Background3 => convert(0.1f, 0.25f);
public Color4 Background4 => convert(0.1f, 0.2f);
public Color4 Background5 => convert(0.1f, 0.15f);
public Color4 Background6 => convert(0.1f, 0.1f);
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}