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osu-lazer/osu.Game/Utils/SentryLogger.cs
2019-11-12 21:39:38 +08:00

112 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using osu.Framework.Logging;
using Sentry;
namespace osu.Game.Utils
{
/// <summary>
/// Report errors to sentry.
/// </summary>
public class SentryLogger : IDisposable
{
private IDisposable sentry;
public SentryLogger(OsuGame game)
{
if (!game.IsDeployedBuild) return;
sentry = SentrySdk.Init(new SentryOptions
{
Dsn = new Dsn("https://5e342cd55f294edebdc9ad604d28bbd3@sentry.io/1255255"),
Release = game.Version
});
Exception lastException = null;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Verbose) return;
var exception = entry.Exception;
if (exception != null)
{
if (!shouldSubmitException(exception))
return;
// since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports.
if (lastException != null &&
lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace))
return;
lastException = exception;
SentrySdk.CaptureEvent(new SentryEvent(exception) { Message = entry.Message });
}
else
SentrySdk.AddBreadcrumb(category: entry.Target.ToString(), type: "navigation", message: entry.Message);
};
}
private bool shouldSubmitException(Exception exception)
{
switch (exception)
{
case IOException ioe:
// disk full exceptions, see https://stackoverflow.com/a/9294382
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
const int hr_error_disk_full = unchecked((int)0x80070070);
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
return false;
break;
case WebException we:
switch (we.Status)
{
// more statuses may need to be blocked as we come across them.
case WebExceptionStatus.Timeout:
return false;
}
break;
}
return true;
}
#region Disposal
~SentryLogger()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
sentry.Dispose();
sentry = null;
}
#endregion
}
}