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osu-lazer/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
{
public TestSceneJuiceStreamSelectionBlueprint()
{
var hitObject = new JuiceStream
{
OriginalX = 100,
StartTime = 100,
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(200, 100),
new Vector2(0, 200),
}),
};
var controlPoint = new ControlPointInfo();
controlPoint.Add(0, new TimingControlPoint
{
BeatLength = 100
});
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
}
}
}