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mirror of https://github.com/ppy/osu.git synced 2025-01-31 12:52:53 +08:00
osu-lazer/osu.Game/Rulesets/Difficulty
Jay Lawton 824497d82c
Rewrite of the Rhythm Skill within osu!taiko (#31284)
* implement bell curve into diffcalcutils

* remove unneeded attributes

* implement new rhythm skill

* change dho variables

* update dho rhythm

* interval interface

* implement rhythmevaluator

* evenhitobjects

* evenpatterns

* evenrhythm

* change attribute ordering

* initial balancing

* change naming to Same instead of Even

* remove attribute bump for display

* Fix diffcalc tests

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Co-authored-by: StanR <hi@stanr.info>
2024-12-27 16:30:30 +03:00
..
Preprocessing replace linq usage in Previous and Next with more direct computation 2024-02-10 15:42:55 +00:00
Skills More correct but not too important 2024-11-14 01:50:05 -05:00
Utils Rewrite of the Rhythm Skill within osu!taiko (#31284) 2024-12-27 16:30:30 +03:00
DifficultyAttributes.cs Change slider drop penalty to use actual number of difficult sliders, fix slider drop penalty being too lenient (#31055) 2024-12-21 23:45:29 +00:00
DifficultyCalculator.cs Move bookmarks out of BeatmapInfo 2024-12-03 14:17:14 +01:00
PerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
PerformanceBreakdown.cs Ensure PerformanceBreakdown pieces cannot be null 2023-07-13 18:38:16 +09:00
PerformanceCalculator.cs Remove ScorePerformanceCache 2024-01-29 15:28:20 +09:00
PerformanceDisplayAttribute.cs Automated pass 2023-06-24 01:00:03 +09:00
TimedDifficultyAttributes.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00