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osu-lazer/osu.Game/Overlays/Pause/PauseOverlay.cs

210 lines
8.3 KiB
C#

using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using System.Threading.Tasks;
namespace osu.Game.Overlays.Pause
{
public class PauseOverlay : OverlayContainer
{
private const int transition_duration = 200;
private const int button_height = 70;
private const float background_alpha = 0.75f;
public Action OnResume;
public Action OnRetry;
public Action OnQuit;
public int Retries
{
set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new SpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
{
Text = String.Format("{0:n0}", value),
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
{
Text = $" time{((value == 1) ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
}
private FlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
{
if (State == Visibility.Hidden) return false;
resume();
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = background_alpha,
},
new FlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0f, 50f),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0f, 20f),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new SpriteText
{
Text = @"paused",
Font = @"Exo2.0-Medium",
Spacing = new Vector2(5, 0),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 30,
Colour = colours.Yellow,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new SpriteText
{
Text = @"you're not going to do what i think you're going to do, are ya?",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
}
}
},
new FlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.6f),
Radius = 50
},
Children = new Drawable[]
{
new ResumeButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = resume
},
new RetryButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
OnRetry?.Invoke();
Hide();
}
},
new QuitButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
OnQuit?.Invoke();
Hide();
}
}
}
},
retryCounterContainer = new FlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre
}
}
}
};
Retries = 0;
}
private void resume()
{
OnResume?.Invoke();
Hide();
}
public PauseOverlay()
{
RelativeSizeAxes = Axes.Both;
}
}
}