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BarLinePlayfield.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
DrawableTaikoJudgement.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
DrawableTaikoMascot.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
DrawableTaikoRuleset.cs
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Combine touch and mouse handling into single path
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2022-07-22 17:03:08 +09:00 |
DrumRollHitContainer.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
DrumSamplePlayer.cs
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Make DrumSamplePlayer a CompositeDrawable
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2022-06-02 14:39:57 +09:00 |
DrumSampleTriggerSource.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
DrumTouchInputArea.cs
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Attempt to fix crashing from weird input interactions
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2022-07-22 20:19:13 +09:00 |
HitExplosion.cs
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
HitExplosionPool.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
IAnimatableHitExplosion.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
InputDrum.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
KiaiHitExplosion.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
PlayfieldBackgroundLeft.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
PlayfieldBackgroundRight.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
TaikoHitTarget.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
TaikoMascotAnimation.cs
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Fix missed nullability
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2022-11-03 11:28:39 +09:00 |
TaikoMascotAnimationState.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
TaikoPlayfield.cs
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
TaikoPlayfieldAdjustmentContainer.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
TaikoReplayRecorder.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |