mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 10:17:36 +08:00
aca8310cd1
To be fair, currently the test is a bit pointless (as it has no reason to be a `SkinnableTestScene`, it gains precisely nothing from it - all that is shown there is some generic components on song select). But that is no worse then `master`, so look away for now.
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.SkinEditor;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneSkinEditorComponentsList : SkinnableTestScene
|
|
{
|
|
[Cached]
|
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
|
|
|
[Test]
|
|
public void TestToggleEditor()
|
|
{
|
|
var skinComponentsContainer = new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect));
|
|
|
|
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(skinComponentsContainer, null)
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
Width = 0.6f,
|
|
}));
|
|
}
|
|
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
}
|
|
}
|