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osu-lazer/osu.Game/Online/Rooms/Room.cs
Dan Balasescu 39504c348d
Cleanup CopyFrom() method
Though the code appears slightly different, it should be semantically
equivalent. APIUser equality is implemented on `Id` and `Host` should
never transition from non-null to null.
2024-11-22 17:22:30 +09:00

437 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms.RoomStatuses;
namespace osu.Game.Online.Rooms
{
[JsonObject(MemberSerialization.OptIn)]
public partial class Room : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
/// <summary>
/// The online room ID. Will be <c>null</c> while the room has not yet been created.
/// </summary>
public long? RoomID
{
get => roomId;
set => SetField(ref roomId, value);
}
/// <summary>
/// The room name.
/// </summary>
public string Name
{
get => name;
set => SetField(ref name, value);
}
/// <summary>
/// Sets the room password. Will be <c>null</c> after the room is created.
/// </summary>
/// <remarks>
/// To check if the room has a password, use <see cref="HasPassword"/>.
/// </remarks>
public string? Password
{
get => password;
set
{
SetField(ref password, value);
HasPassword = !string.IsNullOrEmpty(value);
}
}
/// <summary>
/// Whether the room has a password.
/// </summary>
/// <remarks>
/// To set a password, use <see cref="Password"/>.
/// </remarks>
[JsonProperty("has_password")]
public bool HasPassword
{
get => hasPassword;
private set => SetField(ref hasPassword, value);
}
/// <summary>
/// The room host. Will be <c>null</c> while the room has not yet been created.
/// </summary>
public APIUser? Host
{
get => host;
set => SetField(ref host, value);
}
/// <summary>
/// The room category.
/// </summary>
public RoomCategory Category
{
get => category;
set => SetField(ref category, value);
}
/// <summary>
/// The duration for which the room will be open. Will be <c>null</c> after the room is created.
/// </summary>
/// <remarks>
/// To check the room end time, use <see cref="EndDate"/>.
/// </remarks>
public TimeSpan? Duration
{
get => duration == null ? null : TimeSpan.FromMinutes(duration.Value);
set => SetField(ref duration, value == null ? null : (int)value.Value.TotalMinutes);
}
/// <summary>
/// The date at which the room was opened. Will be <c>null</c> while the room has not yet been created.
/// </summary>
public DateTimeOffset? StartDate
{
get => startDate;
set => SetField(ref startDate, value);
}
/// <summary>
/// The date at which the room will be closed.
/// </summary>
/// <remarks>
/// To set the room duration, use <see cref="Duration"/>.
/// </remarks>
public DateTimeOffset? EndDate
{
get => endDate;
set => SetField(ref endDate, value);
}
/// <summary>
/// The maximum number of users allowed in the room.
/// </summary>
public int? MaxParticipants
{
get => maxParticipants;
set => SetField(ref maxParticipants, value);
}
/// <summary>
/// The current number of users in the room.
/// </summary>
public int ParticipantCount
{
get => participantCount;
set => SetField(ref participantCount, value);
}
/// <summary>
/// The set of most recent participants in the room.
/// </summary>
public IReadOnlyList<APIUser> RecentParticipants
{
get => recentParticipants;
set => SetList(ref recentParticipants, value);
}
/// <summary>
/// The match type.
/// </summary>
public MatchType Type
{
get => type;
set => SetField(ref type, value);
}
/// <summary>
/// The maximum number of attempts on the playlist. Only valid for playlist rooms.
/// </summary>
public int? MaxAttempts
{
get => maxAttempts;
set => SetField(ref maxAttempts, value);
}
/// <summary>
/// The room playlist.
/// </summary>
public IReadOnlyList<PlaylistItem> Playlist
{
get => playlist;
set => SetList(ref playlist, value);
}
/// <summary>
/// Describes the items in the playlist.
/// </summary>
public RoomPlaylistItemStats? PlaylistItemStats
{
get => playlistItemStats;
set => SetField(ref playlistItemStats, value);
}
/// <summary>
/// Describes the range of difficulty of the room.
/// </summary>
public RoomDifficultyRange? DifficultyRange
{
get => difficultyRange;
set => SetField(ref difficultyRange, value);
}
/// <summary>
/// The playlist queueing mode. Only valid for multiplayer rooms.
/// </summary>
public QueueMode QueueMode
{
get => queueMode;
set => SetField(ref queueMode, value);
}
/// <summary>
/// Whether to automatically skip map intros. Only valid for multiplayer rooms.
/// </summary>
public bool AutoSkip
{
get => autoSkip;
set => SetField(ref autoSkip, value);
}
/// <summary>
/// The amount of time before the match is automatically started. Only valid for multiplayer rooms.
/// </summary>
public TimeSpan AutoStartDuration
{
get => TimeSpan.FromSeconds(autoStartDuration);
set => SetField(ref autoStartDuration, (ushort)value.TotalSeconds);
}
/// <summary>
/// Provides some extra scoring statistics for the local user in the room.
/// </summary>
public PlaylistAggregateScore? UserScore
{
get => userScore;
set => SetField(ref userScore, value);
}
/// <summary>
/// Represents the current item selected within the room.
/// </summary>
/// <remarks>
/// Only valid for room listing requests (i.e. in the lounge screen), and may not be valid while inside the room.
/// </remarks>
public PlaylistItem? CurrentPlaylistItem
{
get => currentPlaylistItem;
set => SetField(ref currentPlaylistItem, value);
}
/// <summary>
/// The chat channel id for the room. Will be <c>0</c> while the room has not yet been created.
/// </summary>
public int ChannelId
{
get => channelId;
private set => SetField(ref channelId, value);
}
/// <summary>
/// The current room status.
/// </summary>
public RoomStatus Status
{
get => status;
set => SetField(ref status, value);
}
/// <summary>
/// Describes which players are able to join the room.
/// </summary>
public RoomAvailability Availability
{
get => availability;
set => SetField(ref availability, value);
}
[OnDeserialized]
private void onDeserialised(StreamingContext context)
{
// API doesn't populate status so let's do it here.
if (EndDate != null && DateTimeOffset.Now >= EndDate)
Status = new RoomStatusEnded();
else if (HasPassword)
Status = new RoomStatusOpenPrivate();
else
Status = new RoomStatusOpen();
}
[JsonProperty("id")]
private long? roomId;
[JsonProperty("name")]
private string name = string.Empty;
[JsonProperty("password")]
private string? password;
// Not serialised (internal use only).
private bool hasPassword;
[JsonProperty("host")]
private APIUser? host;
[JsonProperty("category")]
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category;
[JsonProperty("duration")]
private int? duration;
[JsonProperty("starts_at")]
private DateTimeOffset? startDate;
[JsonProperty("ends_at")]
private DateTimeOffset? endDate;
// Not yet serialised (not implemented).
private int? maxParticipants;
[JsonProperty("participant_count")]
private int participantCount;
[JsonProperty("recent_participants")]
private IReadOnlyList<APIUser> recentParticipants = [];
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts;
[JsonProperty("playlist")]
private IReadOnlyList<PlaylistItem> playlist = [];
[JsonProperty("playlist_item_stats")]
private RoomPlaylistItemStats? playlistItemStats;
[JsonProperty("difficulty_range")]
private RoomDifficultyRange? difficultyRange;
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("type")]
private MatchType type;
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("queue_mode")]
private QueueMode queueMode;
[JsonProperty("auto_skip")]
private bool autoSkip;
[JsonProperty("auto_start_duration")]
private ushort autoStartDuration;
[JsonProperty("current_user_score")]
private PlaylistAggregateScore? userScore;
[JsonProperty("current_playlist_item")]
private PlaylistItem? currentPlaylistItem;
[JsonProperty("channel_id")]
private int channelId;
// Not serialised (see: GetRoomsRequest).
private RoomStatus status = new RoomStatusOpen();
// Not yet serialised (not implemented).
private RoomAvailability availability;
/// <summary>
/// Copies values from another <see cref="Room"/> into this one.
/// </summary>
/// <remarks>
/// **Beware**: This will store references between <see cref="Room"/>s.
/// </remarks>
/// <param name="other">The <see cref="Room"/> to copy values from.</param>
public void CopyFrom(Room other)
{
RoomID = other.RoomID;
Name = other.Name;
Category = other.Category;
Host = other.Host;
ChannelId = other.ChannelId;
Status = other.Status;
Availability = other.Availability;
HasPassword = other.HasPassword;
Type = other.Type;
MaxParticipants = other.MaxParticipants;
ParticipantCount = other.ParticipantCount;
EndDate = other.EndDate;
UserScore = other.UserScore;
QueueMode = other.QueueMode;
AutoStartDuration = other.AutoStartDuration;
DifficultyRange = other.DifficultyRange;
PlaylistItemStats = other.PlaylistItemStats;
CurrentPlaylistItem = other.CurrentPlaylistItem;
AutoSkip = other.AutoSkip;
Playlist = other.Playlist;
RecentParticipants = other.RecentParticipants;
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomPlaylistItemStats
{
[JsonProperty("count_active")]
public int CountActive;
[JsonProperty("count_total")]
public int CountTotal;
[JsonProperty("ruleset_ids")]
public int[] RulesetIDs = [];
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomDifficultyRange
{
[JsonProperty("min")]
public double Min;
[JsonProperty("max")]
public double Max;
}
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null!)
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
protected bool SetList<T>(ref IReadOnlyList<T> list, IReadOnlyList<T> value, [CallerMemberName] string propertyName = null!)
{
if (list.SequenceEqual(value))
return false;
list = value;
OnPropertyChanged(propertyName);
return true;
}
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null!)
{
if (EqualityComparer<T>.Default.Equals(field, value))
return false;
field = value;
OnPropertyChanged(propertyName);
return true;
}
}
}