mirror of
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39504c348d
Though the code appears slightly different, it should be semantically equivalent. APIUser equality is implemented on `Id` and `Host` should never transition from non-null to null.
437 lines
13 KiB
C#
437 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public partial class Room : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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/// <summary>
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/// The online room ID. Will be <c>null</c> while the room has not yet been created.
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/// </summary>
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public long? RoomID
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{
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get => roomId;
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set => SetField(ref roomId, value);
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}
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/// <summary>
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/// The room name.
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/// </summary>
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public string Name
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{
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get => name;
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set => SetField(ref name, value);
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}
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/// <summary>
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/// Sets the room password. Will be <c>null</c> after the room is created.
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/// </summary>
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/// <remarks>
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/// To check if the room has a password, use <see cref="HasPassword"/>.
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/// </remarks>
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public string? Password
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{
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get => password;
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set
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{
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SetField(ref password, value);
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HasPassword = !string.IsNullOrEmpty(value);
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}
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}
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/// <summary>
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/// Whether the room has a password.
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/// </summary>
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/// <remarks>
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/// To set a password, use <see cref="Password"/>.
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/// </remarks>
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[JsonProperty("has_password")]
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public bool HasPassword
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{
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get => hasPassword;
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private set => SetField(ref hasPassword, value);
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}
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/// <summary>
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/// The room host. Will be <c>null</c> while the room has not yet been created.
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/// </summary>
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public APIUser? Host
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{
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get => host;
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set => SetField(ref host, value);
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}
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/// <summary>
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/// The room category.
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/// </summary>
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public RoomCategory Category
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{
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get => category;
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set => SetField(ref category, value);
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}
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/// <summary>
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/// The duration for which the room will be open. Will be <c>null</c> after the room is created.
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/// </summary>
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/// <remarks>
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/// To check the room end time, use <see cref="EndDate"/>.
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/// </remarks>
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public TimeSpan? Duration
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{
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get => duration == null ? null : TimeSpan.FromMinutes(duration.Value);
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set => SetField(ref duration, value == null ? null : (int)value.Value.TotalMinutes);
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}
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/// <summary>
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/// The date at which the room was opened. Will be <c>null</c> while the room has not yet been created.
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/// </summary>
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public DateTimeOffset? StartDate
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{
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get => startDate;
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set => SetField(ref startDate, value);
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}
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/// <summary>
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/// The date at which the room will be closed.
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/// </summary>
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/// <remarks>
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/// To set the room duration, use <see cref="Duration"/>.
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/// </remarks>
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public DateTimeOffset? EndDate
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{
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get => endDate;
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set => SetField(ref endDate, value);
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}
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/// <summary>
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/// The maximum number of users allowed in the room.
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/// </summary>
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public int? MaxParticipants
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{
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get => maxParticipants;
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set => SetField(ref maxParticipants, value);
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}
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/// <summary>
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/// The current number of users in the room.
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/// </summary>
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public int ParticipantCount
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{
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get => participantCount;
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set => SetField(ref participantCount, value);
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}
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/// <summary>
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/// The set of most recent participants in the room.
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/// </summary>
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public IReadOnlyList<APIUser> RecentParticipants
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{
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get => recentParticipants;
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set => SetList(ref recentParticipants, value);
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}
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/// <summary>
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/// The match type.
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/// </summary>
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public MatchType Type
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{
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get => type;
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set => SetField(ref type, value);
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}
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/// <summary>
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/// The maximum number of attempts on the playlist. Only valid for playlist rooms.
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/// </summary>
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public int? MaxAttempts
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{
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get => maxAttempts;
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set => SetField(ref maxAttempts, value);
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}
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/// <summary>
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/// The room playlist.
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/// </summary>
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public IReadOnlyList<PlaylistItem> Playlist
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{
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get => playlist;
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set => SetList(ref playlist, value);
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}
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/// <summary>
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/// Describes the items in the playlist.
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/// </summary>
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public RoomPlaylistItemStats? PlaylistItemStats
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{
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get => playlistItemStats;
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set => SetField(ref playlistItemStats, value);
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}
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/// <summary>
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/// Describes the range of difficulty of the room.
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/// </summary>
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public RoomDifficultyRange? DifficultyRange
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{
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get => difficultyRange;
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set => SetField(ref difficultyRange, value);
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}
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/// <summary>
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/// The playlist queueing mode. Only valid for multiplayer rooms.
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/// </summary>
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public QueueMode QueueMode
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{
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get => queueMode;
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set => SetField(ref queueMode, value);
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}
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/// <summary>
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/// Whether to automatically skip map intros. Only valid for multiplayer rooms.
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/// </summary>
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public bool AutoSkip
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{
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get => autoSkip;
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set => SetField(ref autoSkip, value);
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}
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/// <summary>
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/// The amount of time before the match is automatically started. Only valid for multiplayer rooms.
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/// </summary>
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public TimeSpan AutoStartDuration
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{
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get => TimeSpan.FromSeconds(autoStartDuration);
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set => SetField(ref autoStartDuration, (ushort)value.TotalSeconds);
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}
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/// <summary>
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/// Provides some extra scoring statistics for the local user in the room.
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/// </summary>
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public PlaylistAggregateScore? UserScore
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{
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get => userScore;
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set => SetField(ref userScore, value);
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}
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/// <summary>
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/// Represents the current item selected within the room.
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/// </summary>
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/// <remarks>
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/// Only valid for room listing requests (i.e. in the lounge screen), and may not be valid while inside the room.
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/// </remarks>
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public PlaylistItem? CurrentPlaylistItem
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{
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get => currentPlaylistItem;
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set => SetField(ref currentPlaylistItem, value);
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}
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/// <summary>
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/// The chat channel id for the room. Will be <c>0</c> while the room has not yet been created.
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/// </summary>
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public int ChannelId
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{
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get => channelId;
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private set => SetField(ref channelId, value);
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}
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/// <summary>
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/// The current room status.
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/// </summary>
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public RoomStatus Status
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{
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get => status;
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set => SetField(ref status, value);
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}
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/// <summary>
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/// Describes which players are able to join the room.
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/// </summary>
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public RoomAvailability Availability
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{
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get => availability;
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set => SetField(ref availability, value);
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}
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[OnDeserialized]
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private void onDeserialised(StreamingContext context)
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{
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// API doesn't populate status so let's do it here.
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if (EndDate != null && DateTimeOffset.Now >= EndDate)
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Status = new RoomStatusEnded();
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else if (HasPassword)
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Status = new RoomStatusOpenPrivate();
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else
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Status = new RoomStatusOpen();
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}
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[JsonProperty("id")]
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private long? roomId;
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[JsonProperty("name")]
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private string name = string.Empty;
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[JsonProperty("password")]
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private string? password;
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// Not serialised (internal use only).
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private bool hasPassword;
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[JsonProperty("host")]
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private APIUser? host;
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[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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private RoomCategory category;
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[JsonProperty("duration")]
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private int? duration;
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[JsonProperty("starts_at")]
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private DateTimeOffset? startDate;
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[JsonProperty("ends_at")]
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private DateTimeOffset? endDate;
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// Not yet serialised (not implemented).
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private int? maxParticipants;
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[JsonProperty("participant_count")]
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private int participantCount;
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[JsonProperty("recent_participants")]
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private IReadOnlyList<APIUser> recentParticipants = [];
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[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
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private int? maxAttempts;
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[JsonProperty("playlist")]
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private IReadOnlyList<PlaylistItem> playlist = [];
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[JsonProperty("playlist_item_stats")]
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private RoomPlaylistItemStats? playlistItemStats;
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[JsonProperty("difficulty_range")]
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private RoomDifficultyRange? difficultyRange;
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("type")]
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private MatchType type;
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("queue_mode")]
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private QueueMode queueMode;
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[JsonProperty("auto_skip")]
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private bool autoSkip;
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[JsonProperty("auto_start_duration")]
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private ushort autoStartDuration;
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[JsonProperty("current_user_score")]
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private PlaylistAggregateScore? userScore;
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[JsonProperty("current_playlist_item")]
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private PlaylistItem? currentPlaylistItem;
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[JsonProperty("channel_id")]
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private int channelId;
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// Not serialised (see: GetRoomsRequest).
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private RoomStatus status = new RoomStatusOpen();
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// Not yet serialised (not implemented).
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private RoomAvailability availability;
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/// <summary>
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/// Copies values from another <see cref="Room"/> into this one.
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/// </summary>
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/// <remarks>
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/// **Beware**: This will store references between <see cref="Room"/>s.
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/// </remarks>
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/// <param name="other">The <see cref="Room"/> to copy values from.</param>
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public void CopyFrom(Room other)
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{
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RoomID = other.RoomID;
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Name = other.Name;
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Category = other.Category;
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Host = other.Host;
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ChannelId = other.ChannelId;
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Status = other.Status;
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Availability = other.Availability;
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HasPassword = other.HasPassword;
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Type = other.Type;
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MaxParticipants = other.MaxParticipants;
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ParticipantCount = other.ParticipantCount;
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EndDate = other.EndDate;
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UserScore = other.UserScore;
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QueueMode = other.QueueMode;
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AutoStartDuration = other.AutoStartDuration;
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DifficultyRange = other.DifficultyRange;
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PlaylistItemStats = other.PlaylistItemStats;
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CurrentPlaylistItem = other.CurrentPlaylistItem;
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AutoSkip = other.AutoSkip;
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Playlist = other.Playlist;
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RecentParticipants = other.RecentParticipants;
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}
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[JsonObject(MemberSerialization.OptIn)]
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public class RoomPlaylistItemStats
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{
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[JsonProperty("count_active")]
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public int CountActive;
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[JsonProperty("count_total")]
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public int CountTotal;
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[JsonProperty("ruleset_ids")]
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public int[] RulesetIDs = [];
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}
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[JsonObject(MemberSerialization.OptIn)]
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public class RoomDifficultyRange
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{
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[JsonProperty("min")]
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public double Min;
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[JsonProperty("max")]
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public double Max;
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}
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protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null!)
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=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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protected bool SetList<T>(ref IReadOnlyList<T> list, IReadOnlyList<T> value, [CallerMemberName] string propertyName = null!)
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{
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if (list.SequenceEqual(value))
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return false;
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list = value;
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OnPropertyChanged(propertyName);
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return true;
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}
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protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null!)
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{
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if (EqualityComparer<T>.Default.Equals(field, value))
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return false;
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field = value;
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OnPropertyChanged(propertyName);
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return true;
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}
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}
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}
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