mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 05:27:40 +08:00
150 lines
4.4 KiB
C#
150 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A blueprint container generally displayed as an overlay to a ruleset's playfield.
|
|
/// </summary>
|
|
public class ComposeBlueprintContainer : BlueprintContainer
|
|
{
|
|
[Resolved]
|
|
private HitObjectComposer composer { get; set; }
|
|
|
|
private PlacementBlueprint currentPlacement;
|
|
|
|
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
|
|
|
private InputManager inputManager;
|
|
|
|
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
|
|
|
public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
|
{
|
|
this.drawableHitObjects = drawableHitObjects;
|
|
|
|
placementBlueprintContainer = new Container<PlacementBlueprint>
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
AddInternal(placementBlueprintContainer);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
#region Placement
|
|
|
|
/// <summary>
|
|
/// Refreshes the current placement tool.
|
|
/// </summary>
|
|
private void refreshTool()
|
|
{
|
|
placementBlueprintContainer.Clear();
|
|
currentPlacement = null;
|
|
|
|
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
|
|
|
if (blueprint != null)
|
|
{
|
|
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
|
|
|
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
|
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
|
}
|
|
}
|
|
|
|
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
|
{
|
|
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
|
|
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
|
|
|
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
if (currentPlacement != null)
|
|
{
|
|
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
|
return true;
|
|
}
|
|
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (currentPlacement != null)
|
|
{
|
|
if (composer.CursorInPlacementArea)
|
|
currentPlacement.State = PlacementState.Shown;
|
|
else if (currentPlacement?.PlacementBegun == false)
|
|
currentPlacement.State = PlacementState.Hidden;
|
|
}
|
|
}
|
|
|
|
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
|
{
|
|
var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
|
if (drawable == null)
|
|
return null;
|
|
|
|
return CreateBlueprintFor(drawable);
|
|
}
|
|
|
|
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
|
|
|
protected override void AddBlueprintFor(HitObject hitObject)
|
|
{
|
|
refreshTool();
|
|
base.AddBlueprintFor(hitObject);
|
|
}
|
|
|
|
private HitObjectCompositionTool currentTool;
|
|
|
|
/// <summary>
|
|
/// The current placement tool.
|
|
/// </summary>
|
|
public HitObjectCompositionTool CurrentTool
|
|
{
|
|
get => currentTool;
|
|
set
|
|
{
|
|
if (currentTool == value)
|
|
return;
|
|
|
|
currentTool = value;
|
|
|
|
refreshTool();
|
|
}
|
|
}
|
|
}
|
|
}
|