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63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public abstract class TabControlOverlayHeader : OverlayHeader
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{
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protected OverlayHeaderTabControl TabControl;
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protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl();
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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TabControl.AccentColour = colourProvider.Highlight1;
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}
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public class OverlayHeaderTabControl : OverlayTabControl<string>
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{
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public OverlayHeaderTabControl()
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{
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BarHeight = 1;
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RelativeSizeAxes = Axes.None;
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AutoSizeAxes = Axes.X;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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Height = 35;
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}
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protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
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{
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AccentColour = AccentColour,
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5, 0),
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};
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private class OverlayHeaderTabItem : OverlayTabItem
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{
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public OverlayHeaderTabItem(string value)
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: base(value)
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{
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Text.Text = value;
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Text.Font = OsuFont.GetFont(size: 14);
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Bar.ExpandedSize = 5;
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}
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}
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}
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}
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}
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