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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs
2021-08-05 20:56:23 +09:00

55 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
/// <summary>
/// A pill that displays the playlist item count.
/// </summary>
public class PlaylistCountPill : OnlinePlayComposite
{
private OsuTextFlowContainer count;
public PlaylistCountPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Playlist.BindCollectionChanged(updateCount, true);
}
private void updateCount(object sender, NotifyCollectionChangedEventArgs e)
{
count.Clear();
count.AddText(Playlist.Count.ToString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
count.AddText(" ");
count.AddText("Beatmap".ToQuantity(Playlist.Count, ShowQuantityAs.None));
}
}
}